Major performance optimizations for 3D engine #3
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Summary
This PR implements several major performance optimizations that provide significant improvements in rendering performance, loading times, and memory usage.
🚀 Performance Improvements
glGetUniformLocationcalls to reduce GPU driver overhead📁 Files Changed
src/mesh.h/src/mesh.cpp- Uniform caching and move constructorssrc/model.h/src/model.cpp- Texture caching and loading optimizationssrc/scene.h/src/scene.cpp- Frustum culling implementationPERFORMANCE_IMPROVEMENTS.md- Comprehensive documentation🎯 Expected Results
✅ Compatibility
🔮 Future Optimizations
Documentation includes ideas for LOD, instancing, occlusion culling, and multithreading.
🤖 Generated with Claude Code
Co-Authored-By: Claude noreply@anthropic.com
Pull request closed